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Open Access
Journal Type:Research Article
Subject Field:Education Journal
Downloads:9583
Publish Date:April 16, 2024 8:00 pm
Views:1513
Volume:147, Issue: 1, April, 2024
Subject:Education
Pages:115-132

Abstract

Mobile Legends is a popular mobile game worldwide. Although the games idea is intriguing, the researchers are more interested in how it affects students behavior and what draws them into the game itself. The goal of this study is to examine the impact of playing Mobile Legends on the behavior of sixth-grade students. The researchers used the descriptive method to identify the factors that influence Grade 6 students to play Mobile Legends. The study was conducted in Bubukal Elementary School. Upon the approval letter, asking for permission to conduct a survey, through purposive sampling, 50 Grade 6 students together with their parents answered the questionnaires. The Likert Scale Method was used for the evaluation and the Chi-Square Test was the statistical treatment used for the evaluation and computation of the result. The results show that (1) the features of the game influenced the respondents the most because it provides players with a quality gaming experience through characters with great skills that keep them hooked on playing the game, (2) most of the guardians of the respondent answered that the attention was the most affected behavior when playing Mobile Legends, and (3) the factors of influence in playing Mobile Legends have no significant relationship with the behavior of Grade 6 students. Therefore, the researchers can conclude that there is no significant relationship between the factors of influence in playing Mobile Legends and the behavior of the Grade 6 students.

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